REVEL | All about level and resume
Oblivion Efficient Leveling, Oblivion Efficient Leveling - AppRecs, This is good for your fighting skill because less fighting for more points is better. Points are based on hits, not kills, so. You can advance in blade, blunt, destruction, alteration and restoration without leveling your character up. You may start a little weaker but those early low levels go up fast. , apprecs.com, 300 x 300, png, 20, oblivion-efficient-leveling, REVEL
This is good for your fighting skill because less fighting for more points is better. Points are based on hits, not kills, so. You can advance in blade, blunt, destruction, alteration and restoration without leveling your character up. You may start a little weaker but those early low levels go up fast. At least that's my experience. It is much easier and far less intricate than most believe. The only way your character's level advances is by gaining ten levels (in any combination) of the character's major skills. Given the way levelling works in oblivion, i have adopted a personal definition of efficiency that is based on making my characters as strong as possible at a given level. This leads to gameplay that in some respects agrees with this. A key aspect of oblivion is that when you level, the strength of most opponents increases:
This is the basis of efficient leveling. Spend enough time at each level to get the best available equipment for that level. For example, don't advance from level 3 to level 4 until you have found a complete set. Now granted, oblivion's leveling system is pretty bad game design in and of itself for a variety of reasons, but still. Now granted i use a mod to get rid of efficent leveling because screw that, but i also do not use everything and stick with a certain theme, like my current character is a ranger, and only uses bows, blades, resto, sneak, etc. So you have two efficient leveling strategies: +5/+5/+1 and +5/+5/+5, which the uesp link at the bottom elaborates on. Starting attributes vary by race, except for luck. You can, however, get starting bonuses to luck by making it one of the chosen attributes of your character class and choosing the thief birthsign for a total of +15 luck. Diadem of euphoria (gives 20%) worn by thadon si (at level 30+). Also provides 40 pts of fortify magicka. Transcendent sigil stones (providing 20% each) various random generic magic items that provide up to 15% resist magic. As a breton, you have natural 50% resistance, so the mundane ring alone is enough to reach 100% resist magic. A quick guide on how and why to level efficiently in oblivion. This method allows your character to gain 5 point in each attribute each level, and, more impo. The only major problems with oblivion's level system is that you gain experiance too. Basically, efficient leveling is exactly as you describe. It can also be beneficial to just lower the difficulty slider. It may seem cheap/bad at first, but if it makes the game more enjoyable do it. Or download a leveling mod that lowers the required number of skillups to get a +5.